A hostile enemy has invaded your world, captured your resources and is destroying everything you hold dear. The time has come to muster your forces, design and build powerful space ships, equip them with devastating weapons and take back what is rightfully yours and send this enemy to the afterlife.
Featuring:
- 2 Game Modes:
Casual: For players who enjoy diving straight into the action game play.
Advanced: For players who enjoy a deep strategic game play researching different technologies and custom designs of Weapons, Cores and Projectiles.
- 5 different scenarios
- 150 levels
- Many different designs to choose from
- Over 45 technologies to research
- Graphics settings for low end devices up to next generation devices
- Game speed settings for either a slow and relaxed or an exciting fast paced edge of your seat game play
Choose your own tactics to defeat the hostile enemies.
A Unique Defense System – 3 types of damage protection consisting of Shields, Armour and Hull with a main Core needed for running vital systems. However be weary as the Core takes damage, all functions of your Weapons and Ship Cores will suffer.
Activate powerful modes before or during combat.
Offence: Divert minor power away from all Defensive systems to greatly increase the Offensive capabilities of all equipped Weapons and Projectiles.
Defence: Divert minor power away from all Offensive systems to greatly increase the Defensive capabilities of the Ship Core and to all equipped your Weapons and Projectiles.
Utility: Divert minor power away from all Offensive and Defensive systems to greatly increase the Utility capabilities of the Weapon.
Building Types:
Ship Core – A well defended technologically advanced space ship that gives a small aura bonus to any weapons equipped. Ship Cores may be equipped with up to 6 weapons total. Light Ship Cores have less available weapon slots compared to a Heavy Ship Core. Ship Cores also gain an extra weapon slot at level 3 and 5.
Elite Ship Core - A superior free ship designed at spawn 5 to lead your fleet into battle.
Cannon – A well-rounded mass-driver weapon firing Shell Projectiles delivering good range, damage and piercing effects. The Cannon has a strong emphasis on all 3 types of damage protection with a well-built core to ensure a high survivability for the battle to come.
Launcher – A long-ranged warhead delivery system firing Missile Projectiles with a slower firing rate. The Launcher has a strong emphasis on high piercing effects to bypass straight through Shields, Armour and Hull to cause internal Core damage. The Launcher has low damage protection, however has a superior Core to ensure maximum carnage to those that wish to come across its path.
Laser – A short-ranged energy system utilizing rare Crystals to provide a fast firing rate. The Laser has a strong emphasis on dealing high end damage with low piercing effects to Shield protection systems. Once into a systems Core, the Laser proves worthy to burning up key enemy systems quickly. As a high energy based weapon, the Laser is able to sustain a vast Shield Array, however is limited with lower protection from Armour and Hull while containing a brittle core.
27 Unique Design Focus abilities for Cores, Weapons and Projectiles.
Weapons abilities such as Chain Lightning Lasers, Flak Torrent Cannons, and Phase Distortion Launchers which are all determined by the design path you choose in the WorkShop or Randomized in Casual Gameplay. Many great focus abilities for Projectiles to put on stacking penalties to enemies or stacking bonus’s on your own Weapons as well as abilities for the Ship Cores to give special auras and bonus’s to itself and/or the equipped Weapons.
Languages: English, Spanish, German and French